![]() Don't slow down, stop or jump, or you'll fall into the gaps. 3: It takes a stout heart, but you can sprint over the small gaps at point 3 without falling. ![]() Don't hesitate to collect it, or it'll be gone before you know it. Jump over the gap and kick the shell at the ? Block to reveal a power-up sealed inside. Stomp on the Koopa Troopa and grasp its shell. 2: Koopa Troopas aren't all bad-sometimes they can even be useful.If you're Tanooki Mario, try transforming into a statue instead! If you're Super Mario, you'll need to crouch. Drop onto the platform and slide beneath the wall. 1: It's impossible to make it over the ice wall.You can look for the shadow of him slamming to know which area to avoid standing in. Be patient and wait for him to slam downwards with his back facing up. After one hit, he will destroy two corner blocks of the arena, after another, he will destroy two more. Wait for him to slam downwards with his back facing upwards to Ground Pound on him. The King resides inside one of the spiked square borders, and constantly changes his position to one of the corners, before slamming down. Wait for it to stop before jumping through.īefore heading through the teleport block to the Boss (After the second Green Star), use the Cat Suit to climb the wall next to the block to find the third Green Star Wait at the last one for one of the spike borders to appear with a Green Star in the middle. Just before the second Green Star, use the Cat Suit to run up the wall and look for an alcove with the stamp.Īfter the checkpoint, head forward until you come to a point where the square spike borders come out of the walls and drop over the side. After an area with two Chargin' Chucks, run through the Green Coin Ring and collect all the green coins on the moving platform to collect the Green Star.
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